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  • India has some way to go on animation, special effects front - ICT 2002

    One of themes at ICT 2002 was India as the new international hub for animation. 

  • Ark Trust to honour Discovery founder Hendricks

    The Ark Trust, an American non-profit animal protection organisation and presenter of the annual Genesis Awards, will

  • BSE imposes 25% margins on 3 media scrips

    The Bombay Stock Exchange (BSE) today imposed special margins on 35 scrips, including three media shares. 

  • MGM reports all-time record quarterly earnings

    Submitted by ITV Production on Feb 11

    If anyone had doubts regarding the value of Zee TV‘s alliance with Metro-Goldwyn-Mayer, these numbers might be worth taking note of (Zee MGM is the English movie channel on the Zee TV platform). MGM has reported that the fourth quarter ended December 31, 2001, was the most profitable in the company‘s 77-year history.

    An official release states that a 29 per cent increase in revenues to $375.5 million, a 76 per cent increase in EBITDA (earnings before interest, taxes, depreciation and amortisation) to $64.0 million and a 216 per cent increase in net income to $39.1 million led to the record quarterly results.

    Earnings per share on a fully diluted basis increased to $0.16 from $0.06, even though there were fewer shares outstanding in last year‘s fourth quarter. These results were significantly higher than the previously issued earnings guidance of approximately $0.12 per share.

    Vice-chairman and COO Chris McGurk said: "Our worldwide home entertainment and television operations produced record results in 2001 by aggressively leveraging both our successful new film content and MGM‘s massive film and television library."

    Some financial highlights are:

    1. Fourth quarter revenues increased 29 per cent to $375.5 million from $292.2 million in the fourth quarter of 2000.
    2. Consolidated EBITDA was $64.0 million, an increase of 76% over the $36.3 million reported a year earlier.
    3. Overall EBITDA, including $10.2 million of unconsolidated EBITDA from MGM Networks, was $74.2 million. Included in unconsolidated EBITDA was MGM‘s proportionate share of earnings from the four Rainbow Media Group Channels, reported on a three-month lag basis.
    4.Net income rose to $39.1 million from $12.4 million.

    Operational highlights include:
    1. Worldwide film and television library revenues increased 27 per cent in the fourth quarter.
    2. Worldwide home video revenues increased 57 per cent over the fourth quarter of 2000.
    3. MGM Networks‘ international subscribers now total 34.8 million.
    4. In January 2002, MGM Networks forged a new alliance with Orbit Satellite Television and Radio Network, the Middle East‘s leading digital satellite platform, to establish the MGM Movie Channel, a digital, 24-hour MGM-branded movie channel in the Middle East, set to launch in March 2002. This marks MGM‘s 15th international network built through equity partnerships.
    5. MGM Worldwide Television Distribution entered into a two-year agreement with the Fox owned-and-operated stations for the syndication broadcast of "Stargate SG-1."
    6. The company launched MGM Business Entertainment Group, a new division that will further leverage and promote MGM‘s massive film and television library.

  • India has some way to go on animation, special effects front - ICT 2002

    Submitted by ITV Production on Feb 11

    One of themes at ICT 2002 was India as the new international hub for animation.
    Pointing to the scale of the business, CEO UTV Net Solutions Biren Ghose said the worldwide animation industry is worth $ 2 billion, excluding merchandising. Of this the Asian market is worth $ 300 million with India making up only $ 3-7 million, he said. He said that China has original content and has got into mass animation production.

    Ghose spoke of four growth codes:
    1. Skill sets must grow in a creative manner - Pre production involves formatting and conceptualization by international clients. Then there is actual production and this is followed by post production which is done elsewhere.

    2. Have world class processors - A liberal economy means that cost and output must be effective. It is no use utlising the best software if the process involved is not cost effective.

    3. Branding and positioning - He gave the example of what Nasscom is doing for the IT industry. If Indian animation is to reach $ 50-100 million levels then marketing efforts have to be upscaled.

    4. Hybrid content creation capability - Animation in India at the moment is vertically focussed. It needs to be able to broadbase.

    According to AK Madhavan, senior V-P international business, Crest Communication, for a while now Asia has basically been providing services, which he termed as sweat. Now there is a shift happening and so intellectual capabilities can be tapped.

    During the session on special effects Maya Entertainment‘s Ketan Mehta noted that over the past four to five years, films and tele serials have increasingly been using special effects. According to Mehta, big budget films spend Rs 20-30 million on special effects which constitute about 20 per cent of the content. Smaller budget films spend the same amount but animation constitutes about half the content. Then there are films which use special effects only for the credit sequences.

    Mehta expects digital cinema to happen in India and China sooner than in any other part of the globe. With computer animation and digital applications increasingly becoming a part of the special effects department goals need to be identified, he said.

    As far as work in this area is concerned the U.S. accounts for 48 per cent and Europe 21 per cent of the business. As far as sectors are concerned film, television and broadcast account for 42 per cent of jobs done, the gaming industry takes up 31 per cent and the Internet swallows a mere 15 per cent.

    Mehta identified the lack of bandwidth as a major hindrance to the development of the industry. High bandwidth will allow foreign clients in America or Europe to monitor the work being done in India, he said. India has the cost advantage at the moment but this will not last long as the costs are rising. So quality has become paramount in importance, he said.

  • Synergising strengths of infotech, entertainment industries stressed at ICT 2002 conclusion

    Submitted by ITV Production on Feb 11

    The four-day Information Communications and Technology (ICT) 2002 symposium that concluded on Saturday emphasised the need for the IT and entertainment industries to interconnect through synergetic linkagesOrganised by the National Association of Software and Service Companies (Nasscom), Confederation of Indian Industries (CII) and Manufacturers Association of Information Technology (MAIT) in Mumbai over four days, the symposium brought together leaders of the infotech and entertainment industries.

    Among the key points that came through in the discussions:
    *Nasscom, Ficci, CII to form new alliance
    *Synergising strengths of infotech, entertainment industries required
    *The links connecting the platform between IT and entertainment need to be sourced
    *Industry implosion continues
    *Everything has to be digital for convergence to happen
    *Future is interactivity

    The first session dealt with opportunities for information technology in the sphere of entertainment. It was during this session that Nasscom, CII and the Federation of Indian Chambers of Commerce and Industry (FICCI) announced a new alliance. No details of what this alliance would entail were provided though.

    Editor Bombay Times Ayaz Menon noted that the overall mood was sombre and reflective, quite different from previous years. He noted the repercussions of dotcom bust were still being felt but said that what would emerge now would be of more lasting value. The media implosion continues albeit in a different manner, he said.

    The first session concerned the technology of entertainment. Chairman of Reliance Entertainment Amit Khanna, who chaired the morning sessions, said that the Indian entertainment industry had crystallised. He noted that 32 companies were listed on the stock exchange. It is important for the strengths of IT and entertainment be leveraged since leisure cannot exist in a vacuum, Khanna said.

    Filmmaker Subhash Ghai said that while technology was indistinguishable from magic, it must be grounded in reality to be a success. He said that he could visualise 2020 as being one nation, one world and one people due to technology. But technology needs a soul otherwise you will have a cold war. Technology should be seen as a means to an end, not an end in itself, Ghai said.

    Ghai also stressed the importance of education. This is why Mukta Arts has been developing its scope of operations for 21 years by procuring cutting edge equipment even though it might be costly, Ghai said. He cited the example of the Kodak Sound System used for his film Taal. Instruments being played in Madras and Hyderabad could be recorded in Mumbai. He also said that an institute for television, film and other arts - Vasliwoods International - was being set up. He added that religion and culture could be promoted through technology. He gave the example of film - The Ten Commandments - which made people aware of the virtues of Christianity.

    CEO Sony Entertainment Television Kunal Dasgupta delivered the keynote address. He spoke of the need for attempting to find the links in the platform between IT and entertainment. Citing the example of Microsoft‘s Bill Gates and Apple‘s Steve Jobs, Dasgupta pointed out that at the Las Vegas Convention held last month the two tech titans had emphasised only their own strengths.

    Dasgupta spoke about convergence where voice and data feeds would be combined. Everything has to be digital for convergence to happen, he said. The problem is that a lot of content in the past, be it sports broadcasts or old films is in analog form. So IT has to come up with a cheap way to convert analog to digital. IT has to figure out a way to send digital bandwidth through the analog line, he said. Dasgupta also pointed out that creating technology for high bandwidth is meaningless beyond a point. Rival China has the same problem of trying to digitize its entertainment content, he said.

    Dasgupta also stressed the importance of interactivity. Kaun Banega Crorepati, the popular game show which used to air on Star Plus, would have been more impactful if the audience could play the game through their mobile phones, he pointed out. He also dismissed reports that the game show phenomenon was dead. KBC was merely the first step, according to him. Interaction will take the content to the next level. He gave examples of digital interactive entertainment all over the world. In Singapore for instance the airport has a game similar in theme to Who Wants to be a Millionaire. So people waiting for their flight can play and try to win $ 1000. In the UK if one avails of the new Sky digital package then one can follow the movement of a specific football player. Unfortunately in India a two-way addressability system is lacking. Dasgupta, however noted the popularity of SMS which has spread like wild fire.

    Dasgupta proceeded to talk about the Rs 50,000 million that the government has set aside for Doordarshan in the 10th five year plan for digital terrestrial devices. This step would help devices like video on demand (VOD) and streaming media to become more active in nature.

    Nasscom head Kiran Karnik said his organisation was trying to facilitate small and medium scale enterprises take off. Karnik however warned that tech wannabes needed to form a sustainable business model. Nasscom will soon start a monitoring program, Karnik said. Harish Mehta, a former chairman of Nasscom, briefly touched on the role of The Indus Entrepreneurs (TIE) - an initiative put together by Silicon Valley-based NRIs. TIE has 40 chapters all across the globe and aims to promote the spirit of entrepreneurship.

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